

Its not concievable to get all of these skills, but depending on what difficulty you are playing and whether your style is more offensive or more defensive you will want to pick and choose accordingly. The list above makes up the secondary skills and is once again in most to least important. The list above makes up the primary skills of the build and should have points allocated as often as possible and are inorder of what I have experienced to be the most important from top to bottom The most dangerous period of this build will be levels 1-20 when your defensive procs and debuffs are not quite frequent enough to garantee good survivability. This build is not for people who prefer to use alot of abilities as many of your skill points will be invested into passive aggressive and defensive skills. This build is based around Flame Hammer being your go to ability for AoE trash killing, Boss Kiting, and just on call big damage.

Hi all this a quick rundown a build that, though simple, has been highly effective for me in veteran and elite and I am planning to take it into hardcore mode pretty soon. Tremor (Aegis) is also a less all-or-nothing alternative to Overload, but I would not recommend taking both.Torchlight 2 Engineer 2H Flame Hammer Build Guide by APaperbackHero Just be sure you have the mana to support it. Emberquake (Blitz) is always tempting, of course, and layers well with your other AoE attacks as it does not consume charge. You can start funneling some points into Coup de Grace (Blitz), and if you find yourself dying a lot, some survivability skills like Charge Domination and Bulwark (Construction), or Aegis of Fate (Aegis). You should now be able to start maxing your passives, or the Onslaught/Dynamo Field/Overload combo, depending on what you let fall behind in the earlier levels. Dynamo Field and Overload (Aegis) make a devastating combo with Onslaught, but will require you to neglect your passives to get them up to speed. Storm Burst (Blitz) can give you a differently-flavored movement skill, but I find it too redundant to use at the same time as Onslaught, so grab a respec potion if you want to try it out and pick one or the other.

Once Onslaught (Blitz) unlocks at 21, add it to your priority list as it provides excellent battlefield mobility, a must for any front-line fighter in Torchlight 2.Įmber Reach (Blitz) should join your arsenal as a way to lock down those pesky ne'er do wells that have the audacity to turn and flee from an honorable duel. Passives like Heavy Lifting and Supercharge (Blitz), as well as Fire and Spark (Construction), also demand attention, increasing your pain output with large, unwieldy objects and giving you more charge to kick those damage skills into overdrive. Remember to use Ember Hammer only when your charge is high and the need is immediate, as it does not build charge. The former is your raw damage stand-by, while the latter will clear away those pesky shields right quick. The key skills that make up this well-oiled demolition engine are Flame Hammer and Ember Hammer (Blitz tree). And throw Dexterity a point now and then, just so it doesn't feel left out. Focus is important as well, to keep your machines of destruction running on pure, high-grade mana. Do not neglect Vitality, either, as you will more often than not be right in the thick of things, being attacked from all sides. Two points per level, and often more, should go into Strength. Having your wits about you will carry you just so far - you also need to be strong of arm to handle the kind of hardware this build requires.
