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F18 carrier landing falcon bms
F18 carrier landing falcon bms










f18 carrier landing falcon bms

Any such use may constitute a violation of the intellectual property of Billion Soft (Hong Kong) and the non-commercial Terms and Conditions under which Benchmark Sims make this mod available to you.īMS 4.35 comes with a plethora of changes. This mod may not be used for any commercial purposes. Note that this is NOT an exhaustive list of where to buy Falcon 4.0, it's just a list of retailers known to me (best effort) that offer sales/discounts right now, for your convenience.

f18 carrier landing falcon bms

If no valid installation is found, BMS will exit with a corresponding error message.įor those of you who are new to Falcon and still need a legacy Falcon 4.0 license, you're lucky, as there are various season sales going on right now (i.e. The check is performed both at setup time and every time you start BMS. Microprose, Hasbro, GOG, Steam, Retroism). This is referred to as "flying the ball all the way to touchdown".On behalf of the entire BMS development team, I am happy to announce that the latest iteration of the BillionSoft Falcon 4.0 total conversion modification - Benchmark Sims 4.35 - is available for you to enjoy as of RIGHT NOW !īMS 4.35 requires a legit installation of a Falcon 4.0 (all older and newer versions are accepted alike, i.e.

  • Just prior to touchdown, as the aircraft passes over the ramp, the pilot's scan will shift to ball, ball, ball, ball, ball, and the touchdown should come as a surprise.
  • It is imperative the aircraft maintain the proper AoA. Note: failure to keep the aircraft on speed can result in either a bolter, or an in-flight engagement. The pilot will strive to keep the aircraft on centerline, on speed, with a centered ball.

    f18 carrier landing falcon bms

    As the aircraft flies in the groove the runway will constantly slip to the right requiring small, almost imperceptible, lateral stick inputs (and matching power corrections to account for the loss in lift).The pilot's scan becomes: meatball, lineup, AoA, meatball, lineup, AoA, meatball, lineup, AoA etc etc. Once established in the groove, the pilot should be flying the ball for glidepath.Once in the groove, with a visible ball, the aircraft makes its ball call, for example "1-4, Hornet ball, four point five (fuel state).".Note: Rolling into the groove, the ball should appear either centered or slightly high. At the 45 the aircraft should be crossing the wake of the carrier, altitude should be 325-375ft AGL, and the ball should appear to rise.At the 90, altitude should be 450ft AGL.Once turned downwind, the aircraft will descend from 800ft AGL to 600ft AGL, and the aircraft will ensure it has proper lateral separation (abeam distance) from the carrier so as not to overshoot or undershoot on the approach turn.Landing checklist: 3 down and locked, flaps full, hook down, antiskid off, dispenser off, on speed 250.Reaching the carrier, the flight will then perform the break, ensuring that aircraft will arrive in 60 second intervals.The flight will then side-step to the right of the carrier island, and begin looking for their interval (the specific aircraft in the pattern whose approach will commence just prior to yours, and whose separation you are responsible for not violating).Flight lead calls "Hornet 1, flight of 4, initial".Just for anyone who's not 100% on the carrier landing procedure:












    F18 carrier landing falcon bms